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2020 / 8-week / team project

Cubby Class is an online peer to peer platform designed to help relive stress of parents educating their children through helping children develop autonomy.

Because....

During COVID-19, stay-at-home orders left schools and families unprepared for the switch to remote learning. Without the support of childcare programs, parents had to to juggle home-school in addition to their jobs and care-taking duties.

My Role

Wireframing, Storyboarding, UIUX design

overview

Cubby Class minimizes learning loss of young children and improves autonomy to reduce stress on parents/families. Students can build tailored schedules with their adults and join crowdsourced classes and activities hosted by other people. Students can navigate their day-to-day with the help of a friendly assistant, and a schedule presented in relative time.

Children's view

Parent's view

Research

We sent out survey that asks parents to scale their difficulties in doing different tasks during COVID-19 and interviewed with 8 pairs of parents and children to gain more insights on the problem scope. Our original problem scope is to assist parents with time management.

However, after the research, we realized the problem were from the worries of home-schooling.

User Needs

Research Insights

Parents

Parents need support in educating their children and keeping them occupied during quarantine in order to alleviate their individual burden of teaching and watching over their child(ren).

Children

Elementary school students need structure and peer to peer interaction to stay engaged and learn their educational material.

  • Parents face more difficulty in home schooling with younger children.

  • Children need peer–to–peer interaction for improved educational retainment.

  • Providing structure and routine is beneficial for children's development.

how might we

encourage peer–to–peer learning and autonomy of young children in a structured manner in order to reduce stress for parents educating their children at home during COVID–19?

Design

We used personas to understand and analyzed potential problem scenarios and user needs. Then, we came up with detailed storyboard solution, which we refined it with task flow and wireframes.

Solution

A peer to peer product that could help parents relieve the stress of educating their children during COVID through better time management and strengthening a bond between parents and children.

User testings

With our first version of animated Figma prototypes, we continued to conduct two usability test sessions with 4 total individuals ( 2 parents, 2 children) remotely. The purpose of the test was to assess the usability of the app’s interface design, information flow, and information architecture. 

redesign

Children Flow

  • Having audio support during navigation, what button to click

  • Using ipad or even iphone is easier for children than a laptop

  • Locking app (unable to home button) use could be handy for kids easily distracted

Parent Flow

  • Adding the class time into the parent’s calendar, instead of looking at their child’s separate calendar

  • Adding filtering options for club activities (categorizing activities by tags)

Final deliverable
–Children's view

We wanted to make sure our product was not just a kid friendly version of an existing productivity app, or collaboration product, but provide new innovative ways for kids to easily adapt and use our tool for learning in a manner that can grow their own anatomy in a friendly and accessible way.

home screen analysis

A virtual voice AI animal friend will be guiding the kids through his day and acts as a daily login incentive.

View upcoming classes

We included fun interactives such as daily feeding login rewards, and asking for a fun animal fact to encourage kids to check back to our product daily.

Foxy will be fully voiced and also be able to react to simple voice commands working as a sort of virtual chatbot since some kids may have trouble reading the words on our screens.

The collectable progression experience and one of our core incentives were designed from the ground up to support children's experience.

Sticker page analysis

Stickers from parents and teachers motivates kids to participate more in class.

Video call page analysis

The smaller class size led by parents also contributes to a better more guided environment.

Animoji and teacher-control-buttons in video calls minimize distractions from misbehaviors of kids while collaborative whiteboard enhances interactions.

Final Deliverable
–Parent's view

The parent's view is more or less designed with inspiration from apps like google calendar since those would be products parents are already familiar with. The key features includes the ability to access and modify the schedules of different children. This offers an overarching view of managing the time schedules of the whole family while keeping education in the center of attention.

Home Page analysis

To give parents better understanding and control of their kid's schedule and performances, we designed a double-login for them to switch and manage between parent's and kid's schedule.

Parent's schedule

In their own schedule, parents are allowed to create after school clubs in their own interests to fill up kid's free time. Also, the system will assign study groups by crowd sourcing according to their availability to assist in their homework

Study groups will be confirmed after the kids choose their timeslots and the system matches parents availabilities

The system will block out the time when the kids have classes and the parents have activities to host

CHildren's schedule

On the other side, parents can access to their kid's schedule and help their kids sign up for study groups and clubs.

Video call page analysis

Progress page analysis

After classes, teachers and parent give feedbacks on student's performance, which can be seen in the progress page.

Style guide

Since Cubby Class is designed for younger elementary school students, mostly between the ages of 1st to 3rd grade, it aims for playful and children-friendly experience with colorful visuals and adorable animal representations.

We're also aware of the accessibility design in the product to ensure a pleasant experience for people with colorblind, low visions, and foreign language.

APp / motion tracking
App /  uiuX Design
User Research / UX Design